How do you do it like that?

I have a Nostromo n52te and a Logitech G9 mouse.

 

Below you can see  my keybinds to the Nostromo and what spells I cast using my mouse via VuhDo with no modifier, shift, alt, and ctrl key. I use the Logitech mouse buttons 4 and 5 for jumping and mounting. I use the directional pad on the Nostromo for Mumble only. The arrow keys are for movement with left and right be bound to strafe, of course. Reserved for the buttons on the screen I have Guardian of Ancient Kings and other lesser used abilities. Wheel up is Hand of Freedom and Wheel down is Hand of Protection. For retaliation my Nostromo setup is unchanged, but the spells cast via VuhDo are now offensive setup via the Hostile option.

 

 

 

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Holy Paladin Power Auras

Here are the 19 Power Auras I currently run with. You can find the complete script to import them all following the descriptions. Here is a link to help with the import process: http://powerauras.wikispaces.com/EXPORTS. For each aura you’ll should test them individually within the game to inspect the visual and/or auditory cue I’ve selected. If you decide to give any or all of these auras a try, you’re absolutely going to need to test them one-by-one to understand each. Customize them to fit your play style. Remove what you feel is unnecessary. Let me know what you add! The images below are what you’ll see within Power Auras assuming you import the auras as I have specified at the end of this post. Please know that I cannot provide Power Auras support. Also please know that I’m certain you can find lots of ways to improve these auras for your Holy Pally. Share with a comment!

Aura number 1 is a monitor of the self-buff Judgements of the Pure. This aura provides a visual cue in the form of yellow arced runes and a sonar pulse auditory cue when the self-buff Judgements of the Pure is absent during combat. It is important as a Holy Paladin to maintain this buff at all times during combat as it provides a casting speed increase.

Aura number 2 is a monitor of the self-buff Seal of Insight. Having a seal active is critical during combat and necessary for judging. This aura provides a visual cue in the form of purple arced runes and an auditory cue. The auditory cue is especially noticeable as a old fashioned telephone ring (pretty terrifying cue for someone that doesn’t like to answer the phone).

Aura number 3 is an Action Usable monitor on Holy Shock. It provides a countdown  timer and an auditory cue when Holy Shock if off cool down (i.e. available). In conjunction with the visual cue Aura 6 (skip one down) this auditory cue is optional. It may help some casters create a Holy Power generation rhythm. You will find that my aura is a custom sound that I placed into the Power Auras sounds subdirectory “tinsha.ogg”. It is an edited ogg version of what you’ll find here: http://www.buddhanet.net/audio-library.htm. My old sound “Bam!” was kinda contributing to me having white knuckles by the end of the night. Pick an available sound or create your own. Meeeellllooooooow.

Aura number 4 provides a visual and auditory cue when three holy power are available. There are various holy power bars out there, but this aura presents a pulsing rune accompanied by a short burst of Gregorian style chanting. This one if fairly pleasant and when it occurs you know you’re ready to burn a Word of Glory or Light of Dawn.

 Aura number 5 is an adjunct to number 3. When Holy Shock is available a blue smudge appears over your toon. It’s fairly obvious and the objective is to make it disappear by casting Holy Shock.

Aura number 6 is just a “knucklehead” prompt. It provides a text message in the middle of the screen when Crusader Aura is active. It also appears when another Pally has this aura turned on.

Aura number 7 is another Action Usable monitor, this time of Arcane Torrent. If you are a Blood Elf this aura provides a blue ring/corona around your toon. It’s another one that I find pretty annoying, but that’s alright as the objective is to cast/use Arcane Torrent whenever practical. Arcane Torrent has a silencing component, but for most PvE Holy Paladins you’ll be using Arcane Torrent exclusively for the mana regeneration. If you’re not a Blood Elf you’ll want to delete this one, of course. Within Power Auras you’ll find you must hold the ctrl key down when you depress the delete button.

Aura number 8 is an Action Usable monitor for Lay on Hands. This visual cue is fairly unobtrusive, but hovering such that one would not need to glance away from the action to find whether this spell is available. It’s no fun to waste a fraction of a second by looking away or by trying to cast an unavailable spell.

Aura number 9 is a buff monitor of Beacon of Light. If no Beacon of Light has been cast on any team member, a rather large beacon icon will appear near the middle of the screen. As it’s essential the Beacon of Light remain on your target, this is yet another prompt you want to disappear as soon as you see it. The auditory cue is a sneeze. Before the last patch I’d recorded myself saying “Beacon is Down”, but somehow this got reset and a sneeze is used instead. The first time I ran after the patch I spent 10 or 15 minutes trying to figure out who or what was doing all the sneezing in my game! As with all of these cues, you can choose your own or even create a custom cue.

Aura number 10 is a buff monitor of Infusion of Light. It provides a visual cue in the form of a yellow arc. Infusion of light : Reduces the cast time of your next Holy Light or Divine Light by 1.5 sec. So when you see this arc you’ll know casting a powerful Divine Light will be quick! Thanks to Trevor Trevisimo for this aura!

Aura number 11 is an Action Usable monitor for Divine Plea. This aura provides a visual cue of a blue pulsing swirl directly on top of your toon.

Aura number 12 is an Action Usable monitor for Avenging Wrath. This aura provides a visual cue of a yellow ring/corona around your toon. I typically have Avenging Wrath and Divine Favor macroed to cast simultaneously.

Aura number 13 is an Action Usable monitor for Hand of Sacrifice. This aura provides a visual cue of a blood drop to the left of your toon.

Aura number 14 is an Action Usable monitor for Aura Master. This aura provides a visual cue of a blue disk to the left of your toon. I’m kinda so-so with regard to this one. Maybe you can improve it.

Aura number 15 is an Action Usable monitor for Divine Shield. This aura provides a visual cue of a red shield to the upper-left of your toon.

Aura number 16 is an Action Usable monitor for Divine Protection. This aura provides a visual cue of a yellow shield to the upper-right of your toon.

Aura number 17 is an Action Usable monitor for Guardian of Ancient Kings. This aura provides a visual cue of the Guardian of Ancient Kings dude to the left of your toon.

Aura number 18  is a mana monitor. It provides a visual cue in the form of blue arcs and a raid warning auditory cue when your mana falls below 25 percent.

Aura number 19 is a Health monitor. It provides a visual cue in the form of red arcs and a raid warning auditory cue when your health falls below 50%.

Again, please know that I cannot provide Power Auras support, but I’m hoping this information will provide a great start for those Holy Paladins just installing Power Auras or for those of you curious as to what someone else’s setup might be! Have fun! -Eade

Copy what you see below and paste via the Import Set option in Power Auras:
Set=Page 1@
Aura[1]=Version:4.23; b:0.3137; anim1:4; g:0.8353; icon:Ability_Paladin_JudgementofthePure; buffname:Judgements of the Pure; mine:true; inVehicle:0; sound:23; stacksOperator:=; PowerType:0; combat:true; texmode:1; inverse:true; ismounted:0@
Aura[2]=Version:4.23; b:0.949; anim1:4; g:0.2706; icon:Spell_Holy_HealingAura; buffname:Seal of Insight; mine:true; inVehicle:0; sound:21; PowerType:0; combat:true; size:0.98; y:-29; texmode:1; inverse:true; ismounted:0@
Aura[3]=Version:4.23; icon:Spell_Holy_SearingLight; buffname:Holy Shock; customsoundend:tinsha.ogg; timerduration:5; bufftype:7; textaura:true; y:170; texmode:1; inverse:true; finish:0; timer.h:1.46; timer.UpdatePing:true; timer.enabled:true; timer.cents:false; timer.y:79; timer.x:-82@
Aura[4]=Version:4.23; b:0.2392; g:0.2941; thresholdinvert:true; icon:spell_holy_lightsgrace; bufftype:10; texture:8; sound:58; PowerType:9; threshold:3; texmode:1@
Aura[5]=Version:4.23; g:0.3216; icon:Spell_Holy_SearingLight; buffname:Holy Shock; r:0.251; bufftype:7; texture:45; inVehicle:0; combat:true; texmode:1; ismounted:0@
Aura[6]=Version:4.23; b:0.2196; g:0.9412; icon:Spell_Holy_CrusaderAura; buffname:Crusader Aura; aurastext:Crusader Aura is Active; textaura:true; texmode:1; ismounted:0@
Aura[7]=Version:4.23; g:0.6196; icon:Spell_Shadow_Teleport; buffname:arcane torrent; r:0.4196; bufftype:7; texture:5; inVehicle:0; wowtex:true; combat:true; texmode:1; ismounted:0@
Aura[8]=Version:4.23; b:0.2902; g:0.9216; icon:Spell_Holy_LayOnHands; buffname:lay on hands; x:-160; customname:Lay on Hands; bufftype:7; texture:14; aurastext:Lay on Hands; inVehicle:0; aurastextfont:16; combat:true; size:0.16; y:6; texmode:1; ismounted:0; timer.enabled:true; timer.y:-6; timer.x:-169@
Aura[9]=Version:4.23; b:0.9608; anim1:2; icon:Ability_Paladin_BeaconofLight; buffname:Beacon; r:0.9882; begin:1; x:-43; customname:Beacon of Light; unitn:Only for raid/group.; texture:51; mine:true; inVehicle:0; sound:45; stacksOperator:=; groupOrSelf:true; customtex:true; combat:true; size:0.65; y:74; texmode:1; inverse:true; ismounted:0; finish:2@
Aura[10]=Version:4.23; b:0.051; anim1:2; g:0.902; icon:Ability_Paladin_InfusionofLight; buffname:Infusion of Light; begin:1; texture:64; alpha:0.58; exact:true; size:0.77; torsion:1.02; y:-57; texmode:1; finish:3@
Aura[11]=Version:4.23; anim1:4; g:0.0627; icon:Spell_Holy_Aspiration; buffname:divine plea; r:0.0392; customname:divine plea; bufftype:7; texture:47; alpha:0.6; inVehicle:0; wowtex:true; combat:true; size:0.43; texmode:1; ismounted:0@
Aura[12]=Version:4.23; b:0.1725; g:0.851; icon:Spell_Holy_AvengineWrath; buffname:Avenging Wrath; x:-1; customname:divine plea; bufftype:7; texture:5; alpha:0.4; aurastext:Super!; inVehicle:0; wowtex:true; aurastextfont:3; combat:true; size:1.09; y:-28; texmode:1; ismounted:0@
Aura[13]=Version:4.23; b:0; g:0.0118; icon:Spell_Holy_SealOfSacrifice; buffname:Hand of Sacrifice; x:-153; customname:divine plea; bufftype:7; texture:26; aurastext:Super!; inVehicle:0; aurastextfont:3; combat:true; size:0.16; y:-41; texmode:1; ismounted:0; timer.enabled:true; timer.y:-55; timer.x:-163@
Aura[14]=Version:4.23; b:0.8275; g:0.2392; icon:Spell_Holy_AuraMastery; buffname:Aura Mastery; r:0.2667; x:-142; customname:divine plea; bufftype:7; texture:140; aurastext:Super!; inVehicle:0; aurastextfont:3; combat:true; size:0.16; y:-90; texmode:1; ismounted:0; timer.enabled:true; timer.y:-102; timer.x:-154@
Aura[15]=Version:4.23; b:0.0941; g:0.0235; icon:spell_holy_divineshield; buffname:Divine Shield; x:-131; bufftype:15; texture:21; mine:true; combat:true; size:0.22; y:105; timer.enabled:true; timer.y:104; timer.x:-138; timer.Transparent:true@
Aura[16]=Version:4.23; b:0.1059; g:0.9569; icon:spell_holy_divineprotection; buffname:Divine Protection; x:128; bufftype:15; texture:21; mine:true; size:0.22; y:105; timer.enabled:true; timer.y:104; timer.x:119; timer.Transparent:true@
Aura[17]=Version:4.23; b:0.4196; g:0.4863; icon:Spell_Holy_Heroism; buffname:Guardian of Ancient Kings; x:-153; customname:divine plea; bufftype:7; texture:139; owntex:true; inVehicle:0; aurastextfont:3; combat:true; size:0.16; y:55; texmode:1; ismounted:0; timer.enabled:true; timer.y:42; timer.x:-161@
Aura[18]=Version:4.23; g:0.1765; icon:inv_alchemy_elixir_02; r:0.149; bufftype:9; texture:4; sound:11; PowerType:0; threshold:25; size:0.95; texmode:1@
Aura[19]=Version:4.23; b:0.1647; g:0.1294; icon:inv_alchemy_elixir_05; x:2; bufftype:8; texture:4; sound:11; y:-49; texmode:1@

 

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Episode Fourteen of My Epic Heals is Up

#014 My Epic Heals (www.myepicheals.com) is available!
Wolf and Eade discuss World of Warcraft healing
Bryan’s Fullcast Podcast (http://www.fullcastpodcast.com)
Dragon Con Cosplay Video (http://www.youtube.com/watch?v=3pqkBmkropE&feature=youtu.be)

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Holy Paladin Healing Ragnaros (10Normal)

Tell your healing colleagues this fight was made for Holy Paladins! Although this fight will be somewhat of a struggle early, once your team learns to avoid unnecessary damage and conquers the transitions, you’ll shine as a Holy Paladin healer. Phase One you’ll be healing the tanks. Believe it or not you can do this on your own once you get the hang of it. This makes two healing this fight an option. True, once the first transition arrives you’ll be short of mana, but pop a concentration potion, divine plea, and appropriate trinkets and you’ll be good to go. You may wish to glyph for Holy Wrath to help with stuns during transition phases, but once your dps/tanks have this shizzle down, drop the glyph and get back to your job: healing. The only other Holy Paladin centric advice is to carry Resistance Aura and make good use of Aura Mastery to mitigate Molten Seed damage. You’ll have to time this correctly and if you watch the videos of me two healing this fight you’ll see me do it wrong (cast too early) and right. Lastly I’d suggested creating a couple of macros to help with “bopping” the Living Meteors:
#showtooltip Judgement
/tar living meteor
/cast Judgement
/say I knocked back a Meteor with Judgement.
And
#showtooltip Holy Shock
/tar living meteor
/cast Holy Shock
/say I knocked back a Meteor with HS.

As for the kill video, it’s in two parts as I’m still learning fraps, compression, and uploading. LANGUAGE WARNING! The second video has some adult language used during phase 4 (celebration). Note: you may listen to a narration of the fight as you watch via episode #14 of MyEpicHeals.com podcast if you like.

Ragnaros kill video one

Ragnaros kill video two

-Eade

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Episode Thirteen of My Epic Heals is Up

All about Holy Paladins! #013 My Epic Heals (www.myepicheals.com) is available!
Wolf and Eade discuss World of Warcraft healing with an emphasis on Holy Paladin Healing.
Special guests Kurn of Kurn’s Corner and Vidyala of Manalicious.
Special thanks to Zhug, Acuzod, and RevnGeek for lending their voices to the intro.
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Healers do your best NOW!

As I was laying in bed thinking about healing Ragnaros, I was playing through my mind what it must be like to learn the fight from a tank perspective: taking damage, tank rotations, stacks, cooldowns…Next I was thinking about dps: learning the mechanics, avoiding damage, doing a decent dps rotation… wait, decent rotation? and it struck me, tanks and dps get to learn a new fight while doing a GOOD job. We, the healers, have to learn the fight doing the VERY BEST we can! Can you imagine asking a dps to do their best rotation the first few tries? That’s what healers are asked to do. We must do our very best healing while learning the mechanics of the fight. Admittedly, when a fight is routine, healers may have it the easiest, but this is certainly not the case when a fight is new.  Talk about pressure… Good luck out there healers! Holy Paladin strats for Ragnaros on the way! -Eade

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Episode Twelve of My Epic Heals is Up

 #012 My Epic Heals (www.myepicheals.com) is available and I think it’s one of our best!
Wolf and Eade discuss World of Warcraft healing.
Special guests Newdamda, Thunderhoss, Thunderclese, (to discuss healing from a dps perspective) and Ironbeaver (to discuss some interface ideas).
Some sound effects from the Freesound Project at www.freesound.org.
Iron’s youtube:
Our kill:
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Rawrcast Healing Round Table

A fun time was had by all!
Find the Rawrcast website here:
http://www.rawrcast.com/2011/08/episode-122-5-healing-round-table/
or the podcast episode download directly here:
http://traffic.libsyn.com/rawrcast/Rawrcast_Episode122-5.mp3
-Eade

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Holy Paladin Healing Baleroc

Tell your healing colleagues to rotate without you! Although somewhat of a healer check, it’s quite fun and somewhat reminiscent of Wrath Deathbringer Saurfang. Not a lot of movement is required such that you are free to stand and get the job done!

Specific tips/strategy for Holy Pallys healing Baleroc (normal): Your job, if you choose to accept it, will be to focus on stacking vital sparks for the first half of the fight. You do this by healing the dps affected by the Torment debuff while beaconing the tank taking damage. Moving beacon on a two tank rotation is not necessary. Note: Make sure you are prepared to identify dps with the Torment debuff. You may need to enter Torment as a custom debuff in you healing addon. I told Vuhdoh to change the color of the player bar when affected by Torment for easyer identification.

Always switch to healing the tank directly when Decimation Blade is called.

While accruing vital sparks, if possible, only use Holy Shock, Word of Glory, and Holy light. In other words, maintain mana discipline (Judge and use Divine Plea).

Once 50 vital sparks or more have been accumulated (~2min), switch to healing the tank directly frequently enough to maintain vital flame buff on yourself (i.e. once every 15 seconds minimum, make sure you have a power aura to confirm, see below). Otherwise continue to heal dps affected by torment. If you examine your logs when done, you’ll find 50-60 vital sparks and 10-20 vital flames total for the entire fight are about right. Your other two healers will be on a 15 second rotation as described in typical strat guides.

The strat described will allow for:
—a simple two healer rotation (the Holy Pally is not in the rotation and only worries about accruing vital sparks, helping with decimation blade, and then maintaining vital flame).
—the Holy Paladin to build vital spark stacks quickly.
—the tank to always be receiving heals from the Holy Pally either from the beacon or directly during decimation blade and when reigniting vital flame.

Note: setting up Power Auras to monitor vial spark stacks is very useful. Also auras to monitor vital flame timing is helpful: http://axis-mag.wowstead.com/forums/public-forums/raid-forum/1321364-baelroc-strategy (of the four provided via this link you’ll only need three, one is for monitoring your focused healing colleague if in a standard rotation)

Btw, if you’re reading this, you’d probably love to listen to MyEpicHeals at myepicheals.com, a podcast for all things healing in the World of Warcraft.

Personal notes: Early mistakes were missing healing tank during decimation blade, and continuing to stack sparks without igniting vital flame later in the fight. Stacking sparks is its own kind of tunnel vision so make absolutely sure to help with decimation blade and also understand that this strat only pays off when you start igniting your vital flame. You must be willing to switch to healing your tank directly every 15 seconds once you have 50 or more sparks. You go back to healing dps, but now your heals are boosted by the flame. Also know that your healing addon will not likely show your incoming heals as boosted, but you’ll see the results. Lastly, be patient with your dps (and tanks if rotating) until they learn the dance and all will be well! Enjoy healing this fight!
If you’d like to check our World of Logs files you can find them here:
http://www.worldoflogs.com/guilds/67992/
-Eade

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Healing Round Table Special Episode

This Friday, July 29, 2011, 9pm CDT Rawrcast is hosting a Healing Round Table Special Episode. I’ll be guesting! http://www.rawrcast.com/

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